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THE RULES...

Smokin gunz paintball
tournament series


RULES & REGULATIONS FOR TOURNAMENT EVENTS ONLY

PLAYER CLASSIFICATIONS:

Let us start with thanking you for choosing to play the smokin gunz paintball tournament series. Please read this rule book carefully because their has been quite a few changes over the off season which we are confident will add a tremendous amount of excitement for everyone involved. Listed below are the definitions of the divisions we will be offering this the 2008 season to help you and your team figure out which division is right for you.

promoters notes: these classifications define players coming into the Smokin Guns series. Once a team or player has played a smokin gunz event then that player falls under our rules of player / team classification and advancement.

Once a team and or player have played more than two events they are now considered the level they played at. (ie a beginner plays three rookie events he is now a rookie).

Smokin Gunz Player Ranking
START = Beginner
THEN= Intermediate

Beginner: A beginner player can not have played or gain experience in more than two tournaments in which he was rostered on a team higher than beginner and can not have any national event experience including PSP, NPPL, XPSL & CFOA. A beginner player who does not meet any or all of these requirements shall advance to the next eligible division. If you have played rookie or higher more than two events or have any PSP,XPSL,NPPL,CFOA experience you are no longer a beginner.



Returning Smoking Gunz Beginners: Beginner players that meet the outside experience requirement & have played as a beginner in the SGS before the 08 season but did not have a podium finish during a previous SGS season (a podium finish was 1st, 2nd or 3rd place) are eligible to play beginner again this year. Players who had a SGS podium finish prior to the 08' season must bump up to the next eligible division.


Intermediate: A Intermediate player can not currently or have ever been ranked Armature or higher including Division 1, semi-pro or pro in any league.

Intermediate Players & Outside Experience: Any player who gains experience outside the smokin gunz series must do so at the rookie or novice level. Playing more than two events as a armature, division 1, semi-pro or pro will cause you to loose your intermediate status regardless of your smokin gunz series standings.

EXCEPTION RULE: It is not the intention of the SGS to stop a player or team from getting the most out of their tournament paintball experience and with this in mind we completely understand the opportunity for a team or player to play up may arise. Each player shall be granted TWO event exceptions per calendar year, that allow a player to play at a higher division that they are currently ranked. The spirit of this ruling is to allow players to take a sneak peak at other formats as well as fill in on a roster that may other wise not be able to attend an event. If you choose to play up it is in your best interest to notify the SGS that you will be doing so to avoid any complications or sandbagging issues that could arise from you being seen by others playing at a higher level than you are currently ranked. If you exceed the two event exception then you will then be classified by the SGS at the level you played. This only applies when playing up. (i.e. you are a intermediate player and you play three Division 1 events you are now a division 1 player and no longer eligible for SGS events.)

No player having any semi pro, or pro experience and or ranking shall participate in the smoking gunz series with the exception of a promoter approved exhibition.

Rosters:

The smokin guns tournaments allows a roster of twice the event format to be on a teams roster per event. (so a 3 man team may have up to 6 players) only players rostered before the event begins may participate in an event and a player may only be on one roster per event. All players on that roster may not be ranked any higher than the team they are playing for.

TEAM NAME & OWNERSHIP:

Team names may not be considered offensive or contain profanity. The registered team captain is considered by the smoking gunz to be the team owner for the purpose of points and all points both event and season follow the team captain in the event of a team merger or name change. Two teams may not combine points in the event of a merger the highest ranked teams points will be used for seeding and standings.

EVENT FORMAT:

During the 2008 season the following divisions will be offered at all of our events.
Beginner
Intermediate
Be sure to read the classifications defined section of the rule book to properly select the division in which you will play.

Event format is center flag for 3 person events & capture the flag for 7 & 10 person events. With a 5 second blind start silent countdown for 3-person and a 10 second for 7 & 10 person. maximum game times will be 4 minutes for 3 person events 7 minutes for seven person & ten minutes for 10 person events.

The following options are voted on each event by the team captain at the end of the captains meeting. Once a vote is cast their will be no revote for that event.

1. Positive sideline coaching allowed or silent sidelines

2. Gun firing modes, meaning to allow PSP ramping or strictly semi auto mode.

If Ramping then gun must have actual PSP mode or player must use semi auto.

OR

If Semi then gun must be in semi auto mode with only one shot resulting per trigger pull. (trigger bounce will not be tolerated)

3. Single Round robin with finals or double round robin high score wins.

Center flag defined: Two teams start at opposing ends of the field with a flag located in the center of the field. ( 50 yard line ) Both teams having the same goal of obtaining possession of the flag ( preferably first ) and taking the flag to the opposing teams start station before time runs out while eliminating as much of the opposing team as possible without being eliminated themselves.

Capture the flag defined: Two teams start at opposing ends of the field with a flag located at each start station. Both teams having the same goal of obtaining possession of the other teams flag and returning the flag to your original start station, before time runs out while eliminating as much of the opposing team as possible without being eliminated themselves.

EVENT STRUCTURE:

The SGS will use a round robin format for prelim's & finals.

Game rules & conduct:


ELIMINATIONS & MARKINGS
:

A player is eliminated from the game when he is ordered off the field or eliminated by a judge, or when a player signifies his elimination by verbally saying the word "hit" or by removing their arm band (voluntary or not). These actions will eliminate a player from the game whether they are marked or not. For a players safety you should always immediately take off your arm band and raise your marker hi above your head after you have been eliminated and while traveling to the dead box. A player who continues to wear is arm band after they are eliminated shall not receive the benefit of an infraction imposed on their opponent for marking that player while traveling to the dead box or any time the eliminated player is still in the field of play. A player is only allowed to announce he is "hit" one time and shall not talk to anyone for any reason after being eliminated. If a player talks after being eliminated a penalty of +1 per outburst will be issued. Once the game has been declared over by the head judge then all eliminated players are allowed to return to the field gather belongings and converse as necessary.  

Out of bounds: A player whose body or equipment accidentally or deliberately extends beyond the vertical plane of the boundary shall be eliminated. 

A player who deliberately shoots at another player across a boundary or from out of bounds commits an infraction. When witnessed by a judge, a player marked by a paintball from across a boundary will be returned to active status.

A player who climbs on a tree, a bunker, a structure or a prop will be eliminated. 

A player who deliberately alters terrain or structures, or tampers with a bunker, will be eliminated.

A player who deliberately uses a non-participant or a movable object as a shield will be eliminated.

Start of Game: The countdown and “game-on” signals will be issued to both teams simultaneously. All players will start “blind” with their backs facing the other team. No more than the prescribed number of players may be on the playing field when the game-on signal is given or at any time during the game. A team may start the game with fewer than the prescribed number of players. Games will not be delayed for late players or for equipment malfunctions. A referee will eliminate any player who is not within his teams starting area when the game-on signal is given or who leaves the starting area before the “game-on” signal. If a player has checked in to the start box and receives a arm band before the game on signal but leaves the start box before the game on signal that player may "tag up" and then begin the game so long as he has 1. checked in & received a arm band 2. does not point his marker down field 3. does not fire his marker and 4. returns to the start box and touches the box before resuming play.

Each player must maintain possession of any equipment or clothing (including his arm band) that he carried onto the field except for the following disposable items: paint pods/loading tubes, squeegees and spent 12-gram cartridges. Intentionally discarding equipment is an infraction. Unintentionally losing possession of non-disposable equipment for more than five seconds also is an infraction. Any equipment more than 3 feet away from the player is considered discarded equipment.

A player is eliminated from the game when he is marked anywhere on his body, clothing or equipment with a quarter-sized or larger splat caused by a direct hit from a single paintball. The size of the paint mark is cumulative. If two splat marks (ie, one on the loader and one on the goggle) and are larger than a quarter when combined, then the player is eliminated. If a judge does not witness the mark but finds a player with a hit on them the judge will eliminate that player unless provided information or instruction from another judge that did bear witness and can attest to that player being alive player due to bunker rub, kneeling on a ball, late hit from a eliminated opponent etc...

A player is eliminated from the game when he is marked anywhere on his body, clothing or equipment with a quarter-sized or larger splat caused by an indirect (when a paintball breaks against a secondary object and splatters/sprays the player) hit from a single paintball, except when the indirect splatter was witnessed by a judge. The referee shall remove indirect paint from a player when ever it is possible to do so without causing interruption to the game.

If two or more players are marked simultaneously, both shall be eliminated. A judge will decide which player(s) is eliminated when the players involved do not agree on the order in which they were marked. In the event no judge witnessed the exchange all parties with a mark shall be mutually eliminated from the game.  

It is the players responsibility to notify a judge and receive the judges acknowledgment when he is marked other than by a shot (ie, by kneeling on a paintball, from cleaning his paint gun, from leaning against a paint-stained object, etc.). If the judge determines the mark was not from a hit, the judge will wipe off the mark. failure to declare such a marking is a failure on the players part and shall not be considered fact by a judge when eliminating a player.

It is each players responsibility to check themselves and call themselves "HIT" when he has been marked from an obvious hit. An “obvious” hit is a direct impact that leaves a quarter-sized or larger splat and that, in the judges determination, the player should physically sense by sight, sound or touch.  

When a player receives an “obvious” hit that the player can visually verify, he must signify his elimination immediately. A player may seek reasonable cover in the immediate area if he is unable to visually verify an obvious hit and if remaining in his current position while waiting to be paint checked will leave the player exposed.

Blatantly shooting a player after he has properly signified his elimination is an infraction. (+1 to +3)   Known commonly as bonus balling.

A player who fails to continuously call for a paint check after an obvious hit which the player cannot visually verify commits an infraction. +1

A player who receives an obvious hit and continues aggressive play (shooting, advancing, communicating with teammates, handing off supplies, etc.) commits an infraction. +1

A “questionable” hit is a mark that, in the determination of a judge, the player probably did not physically sense. A player who receives a questionable hit will be eliminated from the game but has not committed an infraction. If, however, a judge determines that the player became aware of a questionable hit and then continued to play, the player has committed an infraction by continuing aggressive play after an obvious hit.  +1 (all hits except your pods & pack are usually considered a obvious hit.)

A player who has been eliminated and/or signals himself eliminated, and who then shoots at an opponent or tries to communicate with live players from on or off the field, commits an infraction. + 3

A player who deliberately attempts to hide, remove, or conceal a paint mark commits an infraction. +3  

* NOTE: all + infractions will follow a team to their next game(s) if the penalty can not be fully satisfied during the current game. A team may not substitute players in order to avoid playing a man down.

Copyright 2007 Riegn City Productions
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